
GeForce 700 series and higher support OptiX. You don’t need a massive GPU to take advantage of that, either – though, uh, sorry Apple users. NVIDIA are participating, too, with CUDA and OptiX support and NVLink. Also on the CPU side, there’s a new denoiser in the 3D viewport/renderer, thanks to Intel. That motion blur is also improved with Intel’s Embree library, for any 圆4 platform – that’s Intel’s own open source library, for optimized ray tracing kernals that run on the CPU. The big news is an all-new motion blur, built from the grounds up to look better and be more flexible.ĬPU acceleration. The user experience, once only lovable by what can only assume was an underground community of druids, now looks frankly better than a lot of expensive commercial tools. It’s another modern release in an increasingly modern tool. Maybe it’s more apt to say that the industry has shifted toward the value of all those things.īut anyway – back to Blender 2.9. There’s still tons of community support, a GPL license, cross-platform support (and equal citizen standard on Linux), and participatory governance and development. That doesn’t mean it’s forgotten its open source / free-libre software roots. Let’s not pull any punches here – what was once limited to Linux user groups and detailed in breathless “glossy Linux mag for nerd” covers is now a standard for pro artists and visual effects on very expensive machines. It shows how much creative tools have shifted. And… erm, it’s a good thing some of this now runs on Intel CPUs and the license costs exactly nothing.īlender is simply incredible for modeling, rendering, sculpting, animation, rigging, and effects – enough so that you’ll very often see it represented in other pipelines. Time for all of us to brush off those chops. It comes just in time, as we look toward another year or so of music performance happening in VR and audiovisual form.
